Mixed Realities
- Faculty
Faculty of Engineering and Computer Science
- Version
Version 1 of 02.03.2026.
- Module identifier
11B2062
- Module level
Bachelor
- Language of instruction
German
- ECTS credit points and grading
5.0
- Module frequency
winter and summer term
- Duration
1 semester
- Brief description
Virtual reality (VR) refers to the simulation of an (alternative) reality using interactive virtual systems. In order for a user to perceive the simulation as realistically as possible, these systems must guarantee a fast response time and a representation that is as realistic as possible. For display in multi-projection systems: i. d. Typically distributed systems are used, but the rapid development of massively parallel graphics processors has meant that virtual environments can also be simulated on stationary and mobile individual systems using VR data glasses. A particularly interesting application in the continuum between reality and virtual reality is augmented reality (AR). With augmented reality, real environments are expanded or supplemented with artificial content. These additions are particularly interesting in the context of mobile applications because they can create a variety of new intuitive systems (e.g. navigation, construction instructions, entertainment, and much more). This event focuses on the algorithmic & technical properties of VR and AR environments.
- Teaching and learning outcomes
Teaching content:
1. Introduction
2. Virtual Reality
2.1 Perception aspects of VR
2.2 Input devices / interaction / tracking methods
2.3 Output Devices
3.4 Stereoscopic rendering
2.5 Realistic real-time display algorithms
2.6 Scene description with X3D
3. Augmented Reality
3.1 Perception aspects of AR
3.2 Geometric registration with peripheral sensors
3.3 Geometric registration with optical sensors
3.4 Photometric Registration & Differential Rendering
3.5 Applications & other techniques
- Overall workload
The total workload for the module is 150 hours (see also "ECTS credit points and grading").
- Teaching and learning methods
Lecturer based learning Workload hours Type of teaching Media implementation Concretization 30 Lecture Presence or online - 30 Learning in groups / Coaching of groups Presence or online - Lecturer independent learning Workload hours Type of teaching Media implementation Concretization 20 Preparation/follow-up for course work - 52 Work in small groups - 18 Presentation preparation -
- Graded examination
- oral exam or
- Project Report, written
- Ungraded exam
- Field work / Experimental work
- Recommended prior knowledge
none
- Knowledge Broadening
The students who have successfully studied this module know the architectures and techniques used in virtual and extended environments as well as their algorithmic details and can compare and differentiate between them.
- Knowledge deepening
The students who have successfully studied this module acquire detailed knowledge of a current topic and know the status of development and research.
- Knowledge Understanding
Students can critically assess studies from the mixed reality continuum based on their current methodological expertise.
- Application and Transfer
Students can develop mixed reality applications from conception to operation, taking into account the technical complexity of the media types covered.
- Academic Innovation
Students can design methods and procedures that are suitable for systematically processing and solving selected problems from the continuum of mixed reality in and by organizations.
- Communication and Cooperation
The students can present their work results orally and in writing in a clearly structured form.
- Academic Self-Conception / Professionalism
Students can understand and implement scientific methods and articles from the areas of virtual and augmented reality in a reasonable amount of time. In addition, they can develop their own procedures that build on the fundamentals from the course.
- Literature
Dörner, Broll, Grimm, Jung, 2014, Virtual und Augmented Reality (VR/AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität, Springer Verlag, ISBN: 978-3-642-28903-3.
Mehler-Bicher, Steiger, 2014, Augmented Reality: Theorie und Praxis, Verlag: De Gruyter Oldenbourg, zweite Auflage, ISBN: 978-3110353846.
Tonnis, 2010, Augmented Reality: Einblicke in die Erweiterte Realität (Informatik im Fokus), Springer-Verlag, ISBN: 978-3642141782.
Brill, 2008, Virtuelle Realität (Informatik im Fokus), Springer-Verlag, ISBN: 978-3540851172
Thomas Akenine-Möller, Eric Haines, Naty Hoffmann, 2018, Real-Time-Rendering, Verlag: Taylor & Francis; 4th edition (6. August 2018), ISBN-13 : 978-1138627000
- Applicability in study programs
- Computer Science and Media Applications
- Computer Science and Media Applications B.Sc. (01.09.2025)
- Computer Science and Computer Engineering
- Computer Science and Computer Engineering B.Sc. (01.09.2025)
- Person responsible for the module
- Lensing, Philipp
- Teachers
- Lensing, Philipp