Design project focus process
- Faculty
Faculty of Engineering and Computer Science
- Version
Version 1 of 24.02.2025.
- Module identifier
11B0596
- Module level
Bachelor
- Language of instruction
German
- ECTS credit points and grading
5.0
- Module frequency
only winter term
- Duration
1 semester
- Teaching and learning outcomes
Concrete, project-related use of design and creative methods. Development of the concept and design models. Advanced systemic design. Applying an iterative design process.
Apply your own creative methods and design paths. Expansion of skills in the areas of idea development, conducting discussions and presentations.
1. Networked design process, 2. Iterative use of analog and digital design tools, 3. Digitization of 2D/3D designs, 4. Reverse engineering strategies (physical model is digitally mapped after 3D scan)
- Overall workload
The total workload for the module is 150 hours (see also "ECTS credit points and grading").
- Teaching and learning methods
Lecturer based learning Workload hours Type of teaching Media implementation Concretization 2 Lecture - 2 Practice - Lecturer independent learning Workload hours Type of teaching Media implementation Concretization 70 Creation of examinations - 20 Preparation/follow-up for course work - 56 Reception of other media or sources -
- Graded examination
- Work practical
- Remark on the assessment methods
The analog/digital design process is documented and described in detail with numerous practical exercises. (shape analysis, sketches, mockups, clay model, cross-section model, renderings, ...)
- Exam duration and scope
The practical work sample includes 5 subtasks that are completed over the course of the entire semester.
- Recommended prior knowledge
Attendance at the events "Design Process 1+2", "Technical Basics", "Materials and Production", "Computational Design 1", "Ergonomics 1"
- Knowledge Broadening
The students apply advanced knowledge and skills in method-based product development, as well as skills for problem identification and problem definition.
They can formulate solution requirements and generate ideas and solution concepts (functional concepts, design concepts).
The students who have successfully studied this module have an in-depth knowledge of how to use classic and computer-aided tools, especially in the area of creative design-specific geometry creation and modification.
They are able to build area-based 3D models. They are familiar with basic rapid prototyping systems and are able to deal with the requirements of a contemporary product development process.
- Knowledge deepening
The students apply the knowledge they have acquired in concrete project work and methodically develop solutions to problems, taking into account technical and aesthetic aspects.
The students are able to implement complex design drafts with analog and digital tools, select the appropriate tool, and avoid formal feedback through these tools. (They cannot be formally restricted by deficits in using a tool)
- Knowledge Understanding
The students gain experience in the application of methodical working methods in the networked design process. They apply their ability to use different methods in the creative field in a specific project.
The students integrate methodological aspects into the design process. You train the ability to independently apply creative methods when developing solution concepts.
They know the possibilities and requirements of various analog and digital design tools. They are able to select suitable tools and use them to convey and present a concept.
- Application and Transfer
The students have advanced knowledge of structuring the product development process in relation to the use of suitable analogue and digital design tools.
In the interdisciplinary product development process, students can apply systemic thinking and decision-making not only to their specialist area, but also to complex decision-making areas.
- Academic Self-Conception / Professionalism
Product development is extremely complex and the individual disciplines and work positions are highly networked.
The students master adequate tools (analog/digital), which enables effective, synergetic work with all those involved in the process (interdisciplinary).
- Literature
Bella Martin, Bruce Hanington, Design Methoden, 100 Recherchemethoden und Analysetechniken für erfolgreiche Gestaltung, 2013 Stiebner Verlag, München
Bill Buxton / Saul Greenberg / Sheelagh Carpendale / Nicolai Marquardt, Sketching User Experiences, The Workbook, 2012 Morgan Kaufmann, Elsevier
Tom Kelley / Jonathan Littman, The Art of Innovation, Lessons in Creativity from Ideo, America's Leading Design Firm, 2001 Currency, Random House
Heinz Habermann, Kompendium des Industrie-Design: von der Idee zum Produkt. Grundlagen der Gestaltung, Berlin u. a. 2003
Holger van den Boom / Felicidad Romero-Tejedor, Design: zur Praxis des Entwerfens. Eine Einführung, 2. Aufl., Hildesheim u. a. 2003.
Evelyn Boos, Das große Buch der Kreativitätstechniken: Fantasie fördern, Ideen strukturieren, Geistesblitze umsetzen, Lösungen finden, München 2007.
- Linkage to other modules
The module is associated with the course "Computational Design 2".
Both courses use different tools and methods to work on the same project. The module builds on the "Design Process 1 +2" modules, in which the skills, knowledge, and skills acquired there are promoted and deepened in practical exercises/workshops.
Due to the extensive use of the "analog/digital process chain", this module is a very good preparation for the practical semester, as well as for the design projects in the 6th and 7th semesters.
- Applicability in study programs
- Industrial Product Design
- Industrial Product Design B.A. (01.09.2024)
- Person responsible for the module
- Dziubiel, Marian
- Teachers
- Beate, Bastian
- Dziubiel, Marian