Motion Design – Animation
- Faculty
Faculty of Engineering and Computer Science
- Version
Version 2 of 27.01.2026.
- Module identifier
11B1573
- Module level
Bachelor
- Language of instruction
German
- ECTS credit points and grading
10.0
- Module frequency
only winter term
- Duration
1 semester
- Brief description
This module deepens the theoretical and practical knowledge gained in the module ‘Motion Design - Film’, i.e. both the basics of conceptualising and designing dynamic media (e.g. (interactive) films, 2D/3D animations or transitions in interfaces) and fundamental production techniques.
- Teaching and learning outcomes
- Conceptualisation and design of complex linear and non-linear motion media projects
- Realisation of complex linear and non-linear motion media projects
- Practical deepening of design skills in the context of interactive motion media projects
- Practical deepening of production-related knowledge in the context of interactive motion media projects
- Overall workload
The total workload for the module is 300 hours (see also "ECTS credit points and grading").
- Teaching and learning methods
Lecturer based learning Workload hours Type of teaching Media implementation Concretization 60 Seminar - 30 Laboratory activity - 30 Learning in groups / Coaching of groups - Lecturer independent learning Workload hours Type of teaching Media implementation Concretization 60 Work in small groups - 80 Creation of examinations - 40 Preparation/follow-up for course work -
- Graded examination
- Presentation or
- Project Report, written
- Ungraded exam
- Field work / Experimental work
- Exam duration and scope
Types of assessment for graded examinations:
Presentation: approx. 15 minutes
Project report (written): 10-15 pages, accompanying presentation 8-10 minutesTypes of assessment for ungraded examinations:
Experimental work: approx. 2 months of creative work related to the course content
- Recommended prior knowledge
Basic skills in drawing and image composition
Knowledge of dramaturgy and cinematic codes
- Knowledge Broadening
Students who have successfully completed this module will have in-depth knowledge of the aesthetic design rules of motion media.
- Knowledge deepening
Students who have successfully completed this module will be able to apply the aesthetic and dramaturgical design rules of motion media design when conceptualising a complex project. They will also have the knowledge to plan and produce a complex film, animation or mapping project in terms of production technology.
- Knowledge Understanding
Students who have successfully completed this module will be able to plan and produce their own complex projects.
- Application and Transfer
Students who have successfully completed this module will have learned how to plan and execute the production of a motion media project in a team with different areas of responsibility.
- Literature
Arijon, Daniel: Grammatik der Filmsprache, Zweitausendeins, Frankfurt 2003. Bordwell et al.: Film Art. An Introduction, McGraw-Hill, New York 2001. Cook,
David A.: A History of Narrative Film, W.W. Norton &Company, New York, London, 1996.
Dunker, Achim: eins zu hundert – Die Möglichkeiten der Kameragestaltung, UVK Verlagsgesellschaft, Konstanz 2008.
Dunker, Achim: „Die chinesische Sonne scheint immer von unten“ – Licht- und Schattengestaltung im Film, UVK Verlagsgesellschaft, Konstanz 2012.
Faulstich, Werner: Grundkurs Filmanalyse, Fink, München 2002
Katz, Steven: Die richtige Einstellung: Shot by shot - Zur Bildsprache des Films, Zweitausendeins, Frankfurt 2000. Korte,
Helmut: Einführung in die Systematische Filmanalyse, Erich Schmidt Verlag GmbH&Co., Berlin 2004
Mikunda, Christian: Kino spüren. Strategien der emotionalen Filmgestaltung, WUV-Universitätsverlag, Wien 2002 Monaco,
James: Film verstehen, Rowohlt, Hamburg 2000
Steinmetz, Rüdiger: Film- und Fernsehästhetik in Theorie und Praxis, ZWEITAUSENDEINS, 2005 (DVD und Buch)
Steinmetz, Rüdiger: Licht, Farbe, Sound: Filme sehen lernen, ZWEITAUSENDEINS, 2008 (DVD und Buch)
Janet H. Murray: Hamlet on the Holodeck: The Future of Narrative in Cyberspace, MIT Press 1998.
Jesper Juul: Half-Real: Video Games Between Real Rules and Fictional Worlds, MIT Press 2005
- Applicability in study programs
- Media & Interaction Design
- Media & Interaction Design B.A. (01.09.2024)
- Person responsible for the module
- Ramm, Michaela
- Teachers
- Ramm, Michaela
- Mett, Christoph