Motion Design – Animation

Faculty

Faculty of Engineering and Computer Science

Version

Version 2 of 27.01.2026.

Module identifier

11B1573

Module level

Bachelor

Language of instruction

German

ECTS credit points and grading

10.0

Module frequency

only winter term

Duration

1 semester

 

 

Brief description

This module deepens the theoretical and practical knowledge gained in the module ‘Motion Design - Film’, i.e. both the basics of conceptualising and designing dynamic media (e.g. (interactive) films, 2D/3D animations or transitions in interfaces) and fundamental production techniques.

Teaching and learning outcomes

- Conceptualisation and design of complex linear and non-linear motion media projects
- Realisation of complex linear and non-linear motion media projects
- Practical deepening of design skills in the context of interactive motion media projects
- Practical deepening of production-related knowledge in the context of interactive motion media projects

Overall workload

The total workload for the module is 300 hours (see also "ECTS credit points and grading").

Teaching and learning methods
Lecturer based learning
Workload hoursType of teachingMedia implementationConcretization
60Seminar-
30Laboratory activity-
30Learning in groups / Coaching of groups-
Lecturer independent learning
Workload hoursType of teachingMedia implementationConcretization
60Work in small groups-
80Creation of examinations-
40Preparation/follow-up for course work-
Graded examination
  • Presentation or
  • Project Report, written
Ungraded exam
  • Field work / Experimental work
Exam duration and scope

Types of assessment for graded examinations:
Presentation: approx. 15 minutes
Project report (written): 10-15 pages, accompanying presentation 8-10 minutes

Types of assessment for ungraded examinations:
Experimental work: approx. 2 months of creative work related to the course content

Recommended prior knowledge

Basic skills in drawing and image composition

Knowledge of dramaturgy and cinematic codes 

Knowledge Broadening

Students who have successfully completed this module will have in-depth knowledge of the aesthetic design rules of motion media.

Knowledge deepening

Students who have successfully completed this module will be able to apply the aesthetic and dramaturgical design rules of motion media design when conceptualising a complex project. They will also have the knowledge to plan and produce a complex film, animation or mapping project in terms of production technology.

Knowledge Understanding

Students who have successfully completed this module will be able to plan and produce their own complex projects.

Application and Transfer

Students who have successfully completed this module will have learned how to plan and execute the production of a motion media project in a team with different areas of responsibility.

Literature

Arijon, Daniel: Grammatik der Filmsprache, Zweitausendeins, Frankfurt 2003. Bordwell et al.: Film Art. An Introduction, McGraw-Hill, New York 2001. Cook,
David A.: A History of Narrative Film, W.W. Norton &Company, New York, London, 1996.
Dunker, Achim: eins zu hundert – Die Möglichkeiten der Kameragestaltung, UVK Verlagsgesellschaft, Konstanz 2008.
Dunker, Achim: „Die chinesische Sonne scheint immer von unten“ – Licht- und Schattengestaltung im Film, UVK Verlagsgesellschaft, Konstanz 2012.
Faulstich, Werner: Grundkurs Filmanalyse, Fink, München 2002
Katz, Steven: Die richtige Einstellung: Shot by shot - Zur Bildsprache des Films, Zweitausendeins, Frankfurt 2000. Korte,
Helmut: Einführung in die Systematische Filmanalyse, Erich Schmidt Verlag GmbH&Co., Berlin 2004
Mikunda, Christian: Kino spüren. Strategien der emotionalen Filmgestaltung, WUV-Universitätsverlag, Wien 2002 Monaco,
James: Film verstehen, Rowohlt, Hamburg 2000
Steinmetz, Rüdiger: Film- und Fernsehästhetik in Theorie und Praxis, ZWEITAUSENDEINS, 2005 (DVD und Buch)
Steinmetz, Rüdiger: Licht, Farbe, Sound: Filme sehen lernen, ZWEITAUSENDEINS, 2008 (DVD und Buch)
Janet H. Murray: Hamlet on the Holodeck: The Future of Narrative in Cyberspace, MIT Press 1998.
Jesper Juul: Half-Real: Video Games Between Real Rules and Fictional Worlds, MIT Press 2005

Applicability in study programs

  • Media & Interaction Design
    • Media & Interaction Design B.A. (01.09.2024)

    Person responsible for the module
    • Ramm, Michaela
    Teachers
    • Ramm, Michaela
    • Mett, Christoph