Modeling and Animation Techniques for 3D Objects

Faculty

Faculty of Engineering and Computer Science

Version

Version 1 of 27.11.2025.

Module identifier

11B1571

Module level

Bachelor

Language of instruction

German

ECTS credit points and grading

5.0

Module frequency

irregular

Duration

1 semester

 

 

Brief description

Computer-generated 3D models and animations are components of many areas of our daily life: computer games, advertising and movies in the entertainment sector as well as visualization of medical or technical data and complex technical processes in the field of science/technology are almost inconceivable without 3D modeling and computer animation. Knowledge of 3D modeling and computer animation is therefore a valuable extension of the basic knowledge of a media IT specialist.

Teaching and learning outcomes

1. Basic modeling techniques

1.1 Polygon objects and box modeling

1.2 Modeling with splines: curves and surfaces

1.3 Modeling non-geometric objects

2. Techniques and design principles of animation

2.1 Keyframe animations

2.2 Basic techniques of character animation

2.3 Path tracing, morphing and deformation

2.4 Camera animation

2.5 Animation of physical systems

3. Direct and inverse kinematics

4. Basics of textures, shaders and rendering

5. Light - global and local lighting models - scene lighting

Overall workload

The total workload for the module is 150 hours (see also "ECTS credit points and grading").

Teaching and learning methods
Lecturer based learning
Workload hoursType of teachingMedia implementationConcretization
15LecturePresence-
15SeminarPresence-
30Laboratory activityPresence or online-
Lecturer independent learning
Workload hoursType of teachingMedia implementationConcretization
10Study of literature-
10Preparation/follow-up for course work-
30Work in small groups-
40Creation of examinations-
Graded examination
  • Oral presentation, with written elaboration or
  • Project Report, written
Ungraded exam
  • Field work / Experimental work
Recommended prior knowledge

This module uses BLENDER software. To familiarize yourself with the basic functions in advance, we recommend watching the numerous video tutorials available free of charge on YouTube, among other places.

Knowledge Broadening

The students master basic techniques of 3D modeling such as box modeling based on polygonal networks and free-form surfaces based on curves. They know the basic techniques of computer animation, in particular keyframe animation, methods of inverse kinematics, animation of physical systems and simple character animation and can apply them. Students can effectively illuminate virtual scenes and add suitable shaders and textures to surfaces. The students can implement this knowledge using their own programming and in a commercial computer animation system and render it for the respective output medium.

Knowledge deepening

Students know the techniques for computer-aided modeling and animation of 3D objects. They are able to apply and deepen this knowledge and the skills they  have acquired in other areas of media information technology, e.g. in game programming or programming in the area of ​​VR.

Knowledge Understanding

Students know professional software tools and the techniques for 3D modeling and computer animation. They can assess their usability for a wide range of applications.

Application and Transfer

Students can create complex 3D models and generate animations using a professional computer graphics and animation tool. This also includes surface design with textures and shaders as well as the effective use of lighting

Academic Innovation

Students can research subject-specific topics for this module and combine them into a specialist lecture. You develop complex 3D models and optimize them by integrating other media, e.g. audio or video recordings

Communication and Cooperation

The students who have successfully studied this module can present the results of their homework and present their solutions and methods in writing and orally. They worked on projects and their homework in teams. The results of the work are presented in a self-prepared lecture and then discussed in the plenary session.

Academic Self-Conception / Professionalism

Students can assess the qualifications they have acquired in this module in the context of their future professional field and apply them professionally in the future.

Literature

BLENDER 4: Das umfassenden Handbuch, Rheinwerk Design, 2024 Andreas Asange

BLENDER 3.6: The beginner's guide, Public Domain, 2023 Allen Brito

BLENDER 3 - Schulung durch Praxis, Independently published, 2023 Uzan Mani

BLENDER Praxiseinstieg, mitp Verlag, 2018 Bernd Schmidt

BLENDER 2.8 Handbuch Teil 1 u. Teil 2, 2020 Hanns Ch. Heinrich

Animation: Grundlagen - 2D-Animation - 3D-Animation, Springer Vieweg, 2017 Peter Bühler u.a.

Einführung in die Computeranimation: Methoden, Algorithmen ..., Springer Vieweg, 2024 Stefan Grünvogel

Applicability in study programs

  • Computer Science and Media Applications
    • Computer Science and Media Applications B.Sc. (01.09.2025)

  • Computer Science and Computer Engineering
    • Computer Science and Computer Engineering B.Sc. (01.09.2025)

    Person responsible for the module
    • Tassemeier, Uwe
    Teachers
    • Lensing, Philipp
    • Tassemeier, Uwe
    • Plutka, Björn