Modeling and Animation Techniques for 3D Objects
- Faculty
Faculty of Engineering and Computer Science
- Version
Version 1 of 27.11.2025.
- Module identifier
11B1571
- Module level
Bachelor
- Language of instruction
German
- ECTS credit points and grading
5.0
- Module frequency
irregular
- Duration
1 semester
- Brief description
Computer-generated 3D models and animations are components of many areas of our daily life: computer games, advertising and movies in the entertainment sector as well as visualization of medical or technical data and complex technical processes in the field of science/technology are almost inconceivable without 3D modeling and computer animation. Knowledge of 3D modeling and computer animation is therefore a valuable extension of the basic knowledge of a media IT specialist.
- Teaching and learning outcomes
1. Basic modeling techniques
1.1 Polygon objects and box modeling
1.2 Modeling with splines: curves and surfaces
1.3 Modeling non-geometric objects
2. Techniques and design principles of animation
2.1 Keyframe animations
2.2 Basic techniques of character animation
2.3 Path tracing, morphing and deformation
2.4 Camera animation
2.5 Animation of physical systems
3. Direct and inverse kinematics
4. Basics of textures, shaders and rendering
5. Light - global and local lighting models - scene lighting
- Overall workload
The total workload for the module is 150 hours (see also "ECTS credit points and grading").
- Teaching and learning methods
Lecturer based learning Workload hours Type of teaching Media implementation Concretization 15 Lecture Presence - 15 Seminar Presence - 30 Laboratory activity Presence or online - Lecturer independent learning Workload hours Type of teaching Media implementation Concretization 10 Study of literature - 10 Preparation/follow-up for course work - 30 Work in small groups - 40 Creation of examinations -
- Graded examination
- Oral presentation, with written elaboration or
- Project Report, written
- Ungraded exam
- Field work / Experimental work
- Recommended prior knowledge
This module uses BLENDER software. To familiarize yourself with the basic functions in advance, we recommend watching the numerous video tutorials available free of charge on YouTube, among other places.
- Knowledge Broadening
The students master basic techniques of 3D modeling such as box modeling based on polygonal networks and free-form surfaces based on curves. They know the basic techniques of computer animation, in particular keyframe animation, methods of inverse kinematics, animation of physical systems and simple character animation and can apply them. Students can effectively illuminate virtual scenes and add suitable shaders and textures to surfaces. The students can implement this knowledge using their own programming and in a commercial computer animation system and render it for the respective output medium.
- Knowledge deepening
Students know the techniques for computer-aided modeling and animation of 3D objects. They are able to apply and deepen this knowledge and the skills they have acquired in other areas of media information technology, e.g. in game programming or programming in the area of VR.
- Knowledge Understanding
Students know professional software tools and the techniques for 3D modeling and computer animation. They can assess their usability for a wide range of applications.
- Application and Transfer
Students can create complex 3D models and generate animations using a professional computer graphics and animation tool. This also includes surface design with textures and shaders as well as the effective use of lighting
- Academic Innovation
Students can research subject-specific topics for this module and combine them into a specialist lecture. You develop complex 3D models and optimize them by integrating other media, e.g. audio or video recordings
- Communication and Cooperation
The students who have successfully studied this module can present the results of their homework and present their solutions and methods in writing and orally. They worked on projects and their homework in teams. The results of the work are presented in a self-prepared lecture and then discussed in the plenary session.
- Academic Self-Conception / Professionalism
Students can assess the qualifications they have acquired in this module in the context of their future professional field and apply them professionally in the future.
- Literature
BLENDER 4: Das umfassenden Handbuch, Rheinwerk Design, 2024 Andreas Asange
BLENDER 3.6: The beginner's guide, Public Domain, 2023 Allen Brito
BLENDER 3 - Schulung durch Praxis, Independently published, 2023 Uzan Mani
BLENDER Praxiseinstieg, mitp Verlag, 2018 Bernd Schmidt
BLENDER 2.8 Handbuch Teil 1 u. Teil 2, 2020 Hanns Ch. Heinrich
Animation: Grundlagen - 2D-Animation - 3D-Animation, Springer Vieweg, 2017 Peter Bühler u.a.
Einführung in die Computeranimation: Methoden, Algorithmen ..., Springer Vieweg, 2024 Stefan Grünvogel
- Applicability in study programs
- Computer Science and Media Applications
- Computer Science and Media Applications B.Sc. (01.09.2025)
- Computer Science and Computer Engineering
- Computer Science and Computer Engineering B.Sc. (01.09.2025)
- Person responsible for the module
- Tassemeier, Uwe
- Teachers
- Lensing, Philipp
- Tassemeier, Uwe
- Plutka, Björn